This @#$#*^& overlapping pendulum has been kicking my ass for damn near two weeks. I've been "close" on it the entire time, but just couldn't get my head wrapped around what was wrong with it.
After re-watching(and re-watching....and re-watching) the Lango tutorials/lecture, and getting some fresh input from Leigh Rens(one of the mentors at AM), I THINK it has sunk in...or at least it's a lot closer to where it needs to be than it was. And, as usual, it was the simplest solution that worked the best: Force the shapes with as few keys as possible, worry about what it looks like on screen instead of how it looks in the graph editor. When in doubt in regards to weight/inertia, make the end of the chain reach back towards its position in the previous frame.
"Ye Olde Way":
"Ye Newe Way":
In the newest revision I also applied the "keyframe shift" gimmick. It still looked pretty good without it, but when I shifted the keys ahead for each joint in the chain, the effect was pretty noticeable and really added a lot. I can see why in certain situations you wouldn't prolly want to go that route(it really does make editing afterward a real chore), but I like the result even more with it here.
No comments:
Post a Comment